In the bowels of the Keep on the Shadowfell; a place once known as Keegan’s Keep, the heroes faced the minions of Kalarel. In life, Kalarel was a devoted minion of Shar and who was tasked with the duty to perform a ritual that would bring back Shadraxil the Dragon (who had sworn itself to Shar’s service).
Within the Keep, the heroes discovered the remains of Sir Keegan himself who helped them find items of power that would assist in defeating Kalarel’s plans. It was shortly before the stroke of midnight on the 20th Day of Kythorn that the heroes at last fought their way to the underground ritual chamber. There, the ritual was being cast as the heroes descended into a nightmare of blood and necrotic power.
Sir Dueren Farrider, a human Paladin of Kelemvor and his former squire (now recently knighted) Sir Braelyn had also been tracking the activities of Kalarel. They had entered the Keep, hoping to meet up with the heroes, but not finding them and running out of time, they had pressed on ahead to try and thwart the ritual. Unfortunately, Sir Dueren, who was old and weary from the long pursuit, was not quite up to the task. The Knight, an old nemesis of Kalarel, fell in the Keep and was sacrificed to Shar. The young Sir Braelyn watched the man who taught him to fight die before his eyes – the other heroes were but moments too late to save Sir Dueren.
In a battle that lasted a very long time, the heroes fought side-by-side against Kalarel, his minions, and even Shadraxil who was manipulating the shadow of the barrier that held him at bay. It was a close fought thing, Dot and Rurick fell in the fighting from heavy wounds despite the best efforts of Alain to keep them all going. All were bloodied and tired at the battle’s end when Elithia at last found an opening to put an arrow in Kalarel’s throat. Shadraxil was none too pleased at Kalarel’s failure and devoured him into the portal before it sealed.
Exhausted and spent, the heroes went back into the upper levels to speak again with the spirit of Sir Jerold Keegan. After recovering the remains of Sir Keegan’s wife, children, and Sir Dueren, they rested and set out for Winterhaven in the morning of the 21st, shortly after sunrise.
- Jan. 9, 2009 via OpenRPG
- 1350 xp divided by 6
- 1000 gp
- +2 Magic Dagger
- This dagger (value 1,800 gp) provides a +2 enhancement bonus to attack rolls and damage rolls. It also deals +1d6 damage on a critical hit.
Please go through the Player’s Handbook and Adventurer’s Vault books to find magic items you would like your heroes to have. Get me a list of items, from level 3 to level 10. I will try and incorporate them into future treasue bundles. Also, if you could find out your character’s birthday. Please use the Harptos to Gregorian Calendar Conversion page if you’d like to convert from real world to in game. I always use my real birthday… makes it easy.